Building a program from or with Scratch,
while easy, efficient, user-friendly, and quick, seemed to lack the one thing
that most programming languages offer: complexity and customizability. Scratch offered
plenty of customization options, which can get complex depending on the task,
but was designed with the intended audience of children and beginners. Anyone
with any amount of programming knowledge in languages such as C#, C++, Python,
or Java will find that Scratch seems convoluted and difficult to use, with its drag-and-drop
coding taking more time than typing the code out by hand. Though Scratch would
take significantly less time to master than a programming language like Java or
Python, it offers less reusability and long-term applications. Scratch programs
can only be opened and edited in Scratch itself, much like other languages, but
Scratch can only interact with the data and resources that you give it, whereas
more complex programming languages can interact with files that you’ve never
even opened, data you’ve never even seen, or text you’ve never read.
Some
of the difficulties I encountered when using Scratch were the layout of the
options on the left side menu of the page, which were organized but fairly
limited, the value or random input system, and the timing of the blocks of your
code. Some of these can be overcome, others are merely limitations of the
programming language and need to be accepted.
Using
Scratch helped me gain an understanding with a visual aid of the order in which
code executes as well as how code blocks directly integrate with others.
The
main difference between a programming language like Scratch and more complex
languages is what the program can interact with. As mentioned in the first
paragraph, more complex languages can open files for the user, and extract data
from files as specified by a user, all with unlimited customizability.
Languages like assembly can even directly communicate with the computer’s
hardware.
In
my experience, Python has been the easiest to use, aside from its indentation
system, which most people will often find frustrating when compared to the
bracket systems of other languages.
Python
is best for data collection, artificial intelligence, and machine learning.
JavaScript is most used in web applications with its sister languages like
TypeScript. C and C++ are commonly used for operating systems and video games
or video game engines. Every language excels and fails in certain areas compared
to others and each has a specific use application.
I
believe JavaScript to be the most popular since most full-stack developers are
fluent with JavaScript or “JS” and most full-stack development training focuses
on JS.
In
conclusion, Scratch is an excellent teaching tool for beginners seeking to
understand how code interacts with itself and outside sources, and form an
understanding that can be utilized and implemented in other more complicated
languages.
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